Early Science  /  Ramps  /  Week 1: Lesson 3  /  Activity

Coconut Star

 

Ramps
Digital Game

Children try to make a coconut land on a star while exploring how the amount of force, the steepness of a ramp, and the surface texture of the pathway affect how far a coconut will roll.

Teacher holds up iPad showing Coconut Star app screenshot. Teacher holds up iPad and points to screen, showing Coconut Star app level screenshot.

In Coconut Star, we explore force, ramp steepness, and surface textures.

Make the coconut land on a star. How much force do we need?

 

Materials


  • Coconut Star digital game on iPads (1 for Circle Time and several for Learning Centers)
  • Optional: Projector (for Circle Time)

Preparation

  1. Familiarize yourself with the Coconut Star levels you are introducing.
  2. In Lessons 1–4, children explore Force (Levels 1–3 in the app).
  3. In Lessons 5–7, children explore Ramp Steepness (Levels 4–6 in the app).
  4. In Lessons 8–9, children explore Surface Texture (Levels 7–12 in the app).
  5. In Lessons 10–11, the “challenge” levels combine variables of force, ramp steepness, and surface texture (Levels 13–16 in the app).
  6. If using a projector, set it up so you can display the iPad during Circle Time.
 

Directions: Lessons 2, 3, 4


Learning Center
  1. Invite children to explore the Coconut Star game in pairs or individually. Observe how children approach each level of the game and use prompts such as those used in previous Coconut Star activities to model for children and engage children in a discussion about force.
  2. Invite children to show with their arms and fists a big, a medium, and a little force and to describe how each force affects how the coconut will move.
  3. Support children in thinking about cause and effect as they solve each challenge in the levels of Coconut Star. Have them observe how far the coconut rolls and discuss how they can change the amount of force in order to make the coconut come to a stop exactly on the star.
  4. Encourage children to listen to and build on each other’s ideas.

Length of Play

5–10 min.

Group Size
In the Schedule

 
Vocabulary

  • big
  • bumpy
  • closer
  • compare
  • describe
  • different
  • farther
  • force
  • gentle
  • kick
  • less
  • little
  • medium
  • more
  • observe
  • predict
  • ramps
  • roll
  • same
  • smooth
  • steep, steeper
  • surface
  • texture
 
Learning Goals

Science
  • Levels 1–3 (Force):
  • Observe and describe that a force is a push or pull that can come from people, objects, or gravity.
  • Observe and describe that an object won’t move unless something acts on it.
  • Observe and describe how the amount of force affects the distance an object travels.
  • Predict how a force will affect the distance an object travels.
  • Experiment and test how different forces affect the distance an object travels.
  • Construct explanations about how the amount of force affected the distance an object traveled.
  • Levels 4–6 and teacher-led Explore level (Ramp Steepness):
  • Observe and describe how the steepness of a ramp affects how far objects travels.
  • Predict how the steepness of a ramp will affect how far an object travels.
  • Experiment and test how ramps with different steepnesses affect how far an object travels.
  • Construct explanations based on how the steepness of a ramp affected how far objects moved.
  • Levels 7–12 and teacher-led Explore level (Surface Texture):
  • Observe and describe how the texture of a pathway (rough vs. smooth) affects how far objects travel.
  • Predict how the texture of a pathway (rough vs. smooth) will affect how far an object travels.
  • Experiment and test how pathways with different textures (rough vs. smooth) affect how far an object travels.
  • Construct explanations based on how the texture of a pathway (rough vs. smooth) affected how far an object traveled.
  • Levels 13–16 (Mixed Variables):
  • See Learning Goals from all three sections above.